Irvenza+44 7700 900382
Original atmospheric puzzle world with mossy stone arches and an ivory explorer
From idea
to play.
Browser & mobile
Game development

Independent game development

Your Next Game.
Built Together.

We turn a clear idea into a playable world. Bespoke browser and mobile games, from concept to launch.

Discuss your game
Original moss-covered puzzle architecture with a small explorer

About the studio

Small Worlds.
Big Possibilities.

Irvenza develops games for companies and publishers. We bring mechanics, code and visual direction together around one thing: what your players will actually do.

Browser mini-games01
Mobile puzzles02
Branded play & prototypes03

The worlds shown here are original illustrative artwork, not released studio projects.

Your idea.

A clear scope.
A playable result.

Our services

A Starting Point
For Every Game.

Choose the next step. We will agree the details together.

Game Concept — original illustrative game artwork

Game Concept

A clear starting point for one game idea.

One briefing call, a concise concept document, core loop and feature priorities. One consolidated revision.

Concept work only; artwork, code and user research are excluded.

Technical Review — original illustrative game artwork

Technical Review

A focused review before the next build.

Review of one existing build or one proposed architecture, a findings report and a handover call.

One agreed subsystem; no code changes, security audit or certification.

Playable Prototype — original illustrative game artwork

Playable Prototype

Find out how your core mechanic feels.

One playable core loop, one small level, placeholder assets and one feedback round.

Single agreed platform; production art, accounts and live services excluded.

from £2,500Enquire
Browser Mini-Game — original illustrative game artwork

Browser Mini-Game

A compact game that opens in a browser.

One game mode, up to three short levels, responsive controls and testing on an agreed browser list.

Two feedback rounds; hosting, multiplayer and backend services excluded.

from £4,500Enquire
Branded Game — original illustrative game artwork

Branded Game

A playful experience shaped around your brand.

One browser game, one core mechanic, supplied brand assets, a start screen and an end screen.

Two feedback rounds; campaigns, prizes, analytics and asset licences excluded.

from £6,000Enquire
Mobile Game Development — original illustrative game artwork

Mobile Game Development

A focused puzzle game for mobile.

One offline puzzle mechanic, up to ten levels and a release-ready build for one agreed mobile platform.

Two feedback rounds; store fees, submissions, backend and ongoing support excluded.

from £12,000Enquire

All prices are in GBP. Starting prices cover the scope described; additional features are quoted separately. Any applicable VAT and third-party costs will be stated in your written quote before you commit. Platforms, delivery dates, source files and rights are agreed in the contract.

From concept to launch

Building Your World.
Step by Step.

Original puzzle island showing modular paths and refined game architecture
A clear path from idea to handover

Each stage gives us something concrete to review. Scope, milestones and acceptance criteria are agreed before production begins.

01Brief

Define your audience, objectives, platforms and constraints.

02Concept

Agree the core loop, scope and creative direction.

03Prototype

Play the key mechanic and review what needs to change.

04Development

Build the agreed features, levels, controls and artwork.

05Testing

Check functionality and usability against agreed acceptance criteria.

06Handover

Deliver the agreed build, documentation and project materials.

Good questions

Before We
Press Play.

A good game starts with a good conversation.

A little clarity goes a long way.
Original ivory forest explorer wearing a sage cape
What should we bring to the brief?

Your audience, game objective, target platforms, budget and any reference material. Share brand guidelines and existing assets if available. An early idea is enough to begin a concept discussion.

How do revisions work?

Each package lists its included feedback rounds. We collect feedback into a single agreed list per round. New features and changes outside the agreed scope are quoted separately before work begins.

Is support included after launch?

Ongoing support is scoped separately. The contract sets out acceptance, any defect-resolution period and optional maintenance. Hosting, operating-system updates and new features are not automatically included.

Who owns the source code and artwork?

The contract specifies the source files delivered and the rights assigned or licensed to you. Third-party tools, fonts, music and assets remain subject to their own licences; we agree their use and any costs before inclusion.

Your starting point

Tell us about
your game.

A few useful details for your first email:

  1. 01Your idea and intended audience
  2. 02Browser, mobile or a first prototype
  3. 03Features, references and existing assets
  4. 04Your budget and preferred timing
Email your brief

Read how we handle your enquiry in our privacy policy.

Contact us

Let’s Build Something
Worth Playing.

Have a mechanic in mind, a brand story to tell or a prototype to explore? Let’s find the right next step.

Discuss your game
IRVENZA LTD · Company number 17548366
24 Pembroke Court Alma Street, Rochdale, Lancashire, England, OL12 0BF