Game Concept
A clear starting point for one game idea.
One briefing call, a concise concept document, core loop and feature priorities. One consolidated revision.
Concept work only; artwork, code and user research are excluded.
Independent game development
We turn a clear idea into a playable world. Bespoke browser and mobile games, from concept to launch.
Discuss your game
About the studio
Irvenza develops games for companies and publishers. We bring mechanics, code and visual direction together around one thing: what your players will actually do.
The worlds shown here are original illustrative artwork, not released studio projects.
A clear scope.
A playable result.
Our services
Choose the next step. We will agree the details together.
A clear starting point for one game idea.
One briefing call, a concise concept document, core loop and feature priorities. One consolidated revision.
Concept work only; artwork, code and user research are excluded.
A focused review before the next build.
Review of one existing build or one proposed architecture, a findings report and a handover call.
One agreed subsystem; no code changes, security audit or certification.
Find out how your core mechanic feels.
One playable core loop, one small level, placeholder assets and one feedback round.
Single agreed platform; production art, accounts and live services excluded.
A compact game that opens in a browser.
One game mode, up to three short levels, responsive controls and testing on an agreed browser list.
Two feedback rounds; hosting, multiplayer and backend services excluded.
A playful experience shaped around your brand.
One browser game, one core mechanic, supplied brand assets, a start screen and an end screen.
Two feedback rounds; campaigns, prizes, analytics and asset licences excluded.
A focused puzzle game for mobile.
One offline puzzle mechanic, up to ten levels and a release-ready build for one agreed mobile platform.
Two feedback rounds; store fees, submissions, backend and ongoing support excluded.
All prices are in GBP. Starting prices cover the scope described; additional features are quoted separately. Any applicable VAT and third-party costs will be stated in your written quote before you commit. Platforms, delivery dates, source files and rights are agreed in the contract.
From concept to launch
Each stage gives us something concrete to review. Scope, milestones and acceptance criteria are agreed before production begins.
Define your audience, objectives, platforms and constraints.
Agree the core loop, scope and creative direction.
Play the key mechanic and review what needs to change.
Build the agreed features, levels, controls and artwork.
Check functionality and usability against agreed acceptance criteria.
Deliver the agreed build, documentation and project materials.
Good questions
A good game starts with a good conversation.
A little clarity goes a long way.
Your audience, game objective, target platforms, budget and any reference material. Share brand guidelines and existing assets if available. An early idea is enough to begin a concept discussion.
Each package lists its included feedback rounds. We collect feedback into a single agreed list per round. New features and changes outside the agreed scope are quoted separately before work begins.
Ongoing support is scoped separately. The contract sets out acceptance, any defect-resolution period and optional maintenance. Hosting, operating-system updates and new features are not automatically included.
The contract specifies the source files delivered and the rights assigned or licensed to you. Third-party tools, fonts, music and assets remain subject to their own licences; we agree their use and any costs before inclusion.
Your starting point
A few useful details for your first email:
Read how we handle your enquiry in our privacy policy.
Contact us
Have a mechanic in mind, a brand story to tell or a prototype to explore? Let’s find the right next step.
Discuss your game